Corrections, Revisions, Research, & the Future of Medicine in the Arts

https://app.box.com/s/6j98y7wf7q49zoz3zocy This link brings you to our Box.net account, where you will see a preview of the new book, which contains ‘Corrections, Revisions, Research, & the Future of Medicine in the Arts’…The “Corrections” refer back to the first book, the Grove Body Part Chart:A Medical Arts Innovation, which you may have already read or heard about…

The new book is under review right now on CreateSpace.com …(but they only have 24 pages so far)…

The linked version is now 34 pages long at 16.74 megabytes about…Here is that link again…

Corrections, Revisions, Research, & the Future of Medicine in the Arts

https://app.box.com/s/6j98y7wf7q49zoz3zocy

Grove Body Part Chart:Research (the almost official new title)!

Full Dynamic Range App & our book!

book covers

http://fdrtools.com/fdrtools_basic_e.php

Ok, so what does Full Dynamic Range mean?

Sometimes they are called High Dynamic Range Images, or HDRI…The word “FULL” is just another variant of “High”…

So what is an HDRI? Or a FDRI?

Ok, so what it basically means is that, for example, you put your camera on a tripod & took a picture of your kitchen…

Then you changed the exposure setting, to much brighter & took the same picture…

Then you lowered the exposure to darker & took another picture…

All the pictures are in the exact same position, just different exposures…

Ok, so then you download FDR app, which is free for the Basic one…

Then open the program & click “Images”, “Open” & choose your three pictures of your kitchen at 3 different settings…

The app loads them in, then choose “Align”…This makes sure they are lined up as well as possible…

From there you can tweak all sorts of settings if you want…But if you just want your Full Dynamic Range image, choose “Save” & you are good to go…

Now in the picture above, I messed around a bit…I did use 3 pictures of the front cover of the book, but I also had a 4th picture, of the back of the book…

So you get sort of a ghostly image of the back cover seeping through the front cover…This was an accident actually, but I thought it was neat so I posted it…

Generally speaking you might use the FDR image app to show a scene or object in a more intense way-having all the range of exposures really shows the image better & in more depth…

Or you can have fun with it & put layers over layers, using a slightly different image…Interesting effect eh?

Tip: If you Google Free HDRI images you can get some to download & take a look at how cool they are…

http://www.aversis.be/hdri/hdri-free-monthly-hdr-map.htm 042-lussan-street-shade

Tip2: Try taking 3 different exposures of your work of art & making an FDR image with those…Can make your works of art look more intense & also show the full range of colours that may be hidden with the single exposure photos…

Oh, the book, is free to read now, at http://www.grovecanada.ca …(I did a french translation version which can be downloaded-I used Google translate, so it ain’t perfect, but better than I could do myself I think…)

gh

Recent Comment by Sari on our Facebook Page…

Like us here to get more juicy comments like this! http://facebook.com/sarigrove

This Comment is about pricing works of art:

“Ok for me every piece is different, so I don’t like to use a formula across the board…It is very useful to track things, a pen & paper & a clock…You need to write down all your material costs…

Track the time it took to make the work…This gives you a starting place…A bare minimum cost price…You spent 200 dollars on materials & worked for 8 hours…If your minimum wage is say 10 dollars per hour, then your bare minimum to get costs back is like 280 bucks…

Now you start adding things to that number…Overhead is a weird one…But throw in a number…Now are you selling directly or are you paying someone (gallery) to sell for you?

Depending on how many levels a collector has to go through to buy your work, artists will multiply their base number by 1(selling directly no change), 2 (starting out with a gallery), 3(already been to the party & sells well) or more…Now, write those numbers down, each one for each case…Look at them…Which number are you? At that point, there is a “feel” to the numbers…

Ok now if you are with a venue or gallery, go see how other artists are pricing there…

If your numbers are way off theirs then either you are in the wrong place or your numbers need to be modified…

Now you end up with some number you like that sounds fair & reasonable but you still make a profit…

Ok, so you have your low minimum & your high I want to get that number…

Know those two numbers…If you are selling directly, & a collector wants one particular piece, then you have a range…

If your low is 280 & your high is 840, & the collector has exactly 600 dollars to spend, then you then know that you can do that…

I have found that everyone has their own numbers (the collector), & that it pays to be aware of that & your own so you can bargain if need be…I use a range…

If I stick on one high number, I will have people walking away…Now if you work with a gallery, they do this for you…

They bargain…They will ask your permission to do so…I always say yes…Now I don’t bargain if I have pre-set the number to something low…

The longer you work, the more likely they are to just pay your high number without asking…

Remember: Each work of art is unique & different…Pricing by formula makes it seem that they are all the same…

But each one took longer or shorter, took more materials or less, or you used gold foil on one, or you had to learn a new technique for one-so just because a collector got one price for one work doesn’t mean that they get the same price for a different work…

It also depends on how much you want to make the sale, where is the work going (a museum?), & so on…(take all this with a grain of salt please!)”…

Node Editor in Blender 2.67b…

Ok so Blender 2.67b…The Node Editor…(Blender is free 3d animation software, game engine, & photo tweaker too)…

In the Screencast video I show 3 nodes…The Viewer node, which you can plug in to see your work live(but I unplug it & replug in the Output node to see the work in Render-if you don’t plug Output back in you get the black screen-which you will see happen in the video)…The Blur node, which increases blur(blur can make something look more like a memory, or more ephemeral, or prettier)…The Hue Adjust node which will allow you to manually saturate or desaturate colours using the little curve in the node…So it’s like Photoshop or the Gnu Image Manipulation program or even iPhoto-Blender can be used for photo tweaking too!

Screen Recording

goo fli

 

Fireworks in Blender 2.67 & Smoke too…The easier way…

  • Icosphere-Subdivisions 4
  • Particle System add
  • add Modifier Explode (check Cut Edges, Uncheck Dead, Check Size)
  • In Scene, Check Gravity, Change Z:-2
  • In Particle System: End:2.00, Emitter Geometry: Normal: 5.00, Trail Count:4, Length:(Around)0.277, Random:around 0.735
  • Materials: Yellow Diffues, Specular-Yellow, Intensity:around 0.761
  • Add another Icosphere, Scale it to x:0.8, y:0.8, z:0.8
  • Add another particle system, Start:40, End:60, Emission: 300, Emitter geometry:Normal: 5.00, Emitter Object:Z:-2
  • Materials: red
  • add a modifier, explode, check cut edges, uncheck dead, check size
  • Run the simulation (click File , Save As, to save the Blend file first before baking), then BAKE!
  • This will give you a firework explosion, then after another firework explosion from the same place…You can use Shift D to duplicate both these items & stick them somewhere else, change the material colours, & change the timing…You can keep doing this to have multiple fireworks going off around the same time but not exactly…This is the easiest way I have found to do it…There are much much longer tutorials on fireworks, but I had some trouble with them & to be honest this does a pretty good job of getting the message across without hurting the artist’s brain too much…Or missing deadlines!!!
  • Credits: especially this video tutorial in German:(but just watch & you can follow without understanding the words…http://youtu.be/-OCJ4lb19k4 Nico9147

Below is a Proof cover for a print version of our book…You can read the proof version still for free on the front page of our website at http://www.grovecanada.ca

Grove_Body_Part_Char_Cover_for_Kindle

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  •   Smoke & Fire in Blender:
  • Get a domain(like a cube) & flow object(anything really) and make them “smoke” in Physics (You can make the flow object smoke & fire instead of just smoke after)
  • Set the material of the domain to Volume, and the density setting to 0
  • Create a texture for that material,
 Set type to Voxel Data, 
Set the domain object to whatever your domain(like Cube) is under the voxel data panel, 
Under the influence panel, uncheck emission and check density
  • Extra: You can choose particle System as the thing the smoke & fire come out of if you already have a particle system set up…(So like the firework lesson at the top of this post-you can add smoke & fire to that!)…Fancy!
  • Credits: ezraezra1 This person made a very instructive comment on this page: scroll down to see the comment there…http://www.blenderguru.com/videos/introduction-to-smoke-simulation/ This is where I got this crucial information relating to setting materials & textures when it comes to smoke & fire…I knew how to get it set up, but it wasn’t rendering…EZRAEZRA1 ‘s comment clarified the whole thing for me…You might not see it since it is in the Comment section, so I basically abbreviated it & put it here…Hope this is ok with you ezraezra1? Don’t have a link for you…

below: I set the Particle System to Lines & used Fluid as the choice…(the pink trails)…The smoke is set to particle system…if you mess with settings, you get to know how these all cool things work…

tp

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

More on Fireworks in Blender 2.67b:

http://soundbible.com/692-Fireworks.html here are the firework sounds I used…From SoundBible.com

http://blenderdiplom.com/index.php/en/tutorials/item/87-firework-with-particles-in-blender-263 This tutorial, right at the beginning, has an excellent explanation of how to make the rocket launcher part of the firework…The thing that shoots up before the big splash…Though I worked through the entire tutorial, I did not get the rest of the stuff to work really…Sort of, but not really…So if you want to just learn the rocket launcher thing, watch that first section, learn it, then just use the really easy way to do the splash explosion I put first here in this post…Will save you a whole day of grief…

http://youtu.be/aDSGuA9tZ7w This is also a pretty involved fireworks tutorial by Andrew Price…I also had problems with it, probably because I am using a newer version of Blender, & the nodes section is much more intuitive now…Not sure why however…I did learn alot here, though I did not succeed…

Comment:if you are making animations that are copying photographs or video feeds, it really begs the question: Why? I would tend to agree…My feeling is that art is artifice…Artifice speaks to fiction…To possibility…To imagination…If you are copying from things that already exist, then you are not really making artifice are you? You are not really an artist…The art of it is making it different from what is out there…better…(worse sometimes)…But different…Something that does not exist already…I would encourage people to change their work from reality…Don’t try to slavishly follow reality…Your work may then become redundant…Why create an animation of fireworks that looks JUSt like a video of real fireworks when you could just use the video footage? It becomes silly…But not only silly, as an arts worker, your job will become redundant…But if you can make fireworks that don’t exist, then maybe you have a niche…Find a style…Gladiator was filmed with a blue tint-over the whole film…It creates difference, a signature of sorts…One can go further…The more you change things from the real, the safer your arts niche will be…

This post will be updated as I get new information…