Grove Body Part Chart:A Medical Arts Innovation

Sari Grove:regarding Cruelty testing on animals, humans or plants…

First do no harm…The tenet has been broken…They should have their licences revoked…

“Feeding rodents bad food that is laced with pesticide is called cruelty to animals…

Healing rodents who have already eaten bad food laced with pesticide is science…

Know the difference…

The object of science used to be to heal…

That was the goal…

To have twisted this mission into justifying cruel & unusual experiments on animals or humans, as science, is a perversion of what was once a noble profession…

Know the difference…

These are not scientists, they are vivisectionists…

The “Brown Shirts” did some wonderful testing on humans too…

Shall we applaud them in the name of science?”

The answer is no…

Cruel laboratory testing on animals, humans & plants needs to stop…

Any doctor who participates is violating the oath they took when they got their licence as such their licence should be revoked…

Those who do not know about the oath, First do no harm, need to shut up…

Regarding the Sacred aspect of art relationships:

The buyer has to be sacred too…
I mean, choose wisely who you are going to allow to buy your work…
A special repeat collector left her coffee cup in my studio after buying several works…
I was about to throw it away, but noticed it had writing on it…
Apparently Starbucks had been putting deep thought quotes on their outer cup…
I kept that cup & still have it today in my locker area…
The quote itself moved me at the time, enough to have sacred feelings once again for this collector…
Some sort of sign this lady was holy…
God is in the details…
Remember also to be a sacred collector…
A gallery owner who is now a PHD & teaching gender issues in a university here smelled so nice while I was being introduced…
Squeaky clean too…Tall & cool & fresh from living in Colorado air…
I remember that sacred quality about her…
The very first time I asked Art Biz Coach what she thought about my work, she wrote back “handsome”…
How many times had I asked the very same question to new possibles, only to get a dumb answer…
A compliment right at the beginning of a relationship is so important to confirming future direction…
So many years later, I ventured forth with pictures of some new work in the medical arts field…
Art Biz Coach encouraged me in that direction…
Without that support, I might still be looking only at pure aesthetics…
But emboldened once again by a compliment, I have another decades worth of gas in my belly to move forward…(that came out wrong! ha!, & once again, worse!-sounds like I am flatulent!)
Another sacred relationship…
Of course, Ariadne(I love mythology so your name brings me back) the gentle wise spider here has been sacred from the beginning…
The web of silvery dust sprinkles gets woven here with toil & muscle…
It glistens in the sun…Ah, sacred writings…
I can only be good as an artist because of those who have been good to me…

http://smartistcareerblog.com/2013/10/weekly-smartips-why-selling-art-is-sacred/

So you want to design something in Blender to 3d print at Shapeways

http://youtu.be/ZnCf-5G7DYc This is the most excellent tutorial by Jonathan Williamson about how to model for 3d printing in Blender…My steps come from this video…

Blender is a free 3d animation software…

Shapeways is a company that will 3d print a design you make in Blender…

Very very basic first steps in Blender(WE are using the default cube as an example & the sizes of things are based on a  teeny tiny minimal size 3d print-really the smallest thing you might want to have made):

Step 1: In SCENE -change your UNITS to METRIC

Step 2: In the Properties Panel (N) change your DIMENSIONS to x: 4 cm  y: 4 cm z: 4 cm

Step 3: In VIEW, ALIGN VIEW, VIEW SELECTED

Step 4: In Properties Panel again (N), in View there, at CLIP: Change START: 1 mm (change start to 1 mm)

Step 5: Add Modifier, SOLIDIFY (Also change to Wireframe mode to see the inside of the cube)

Step 6: Hit CONTROL A, SCALE

Step 7: In Solidify change THICKNESS to 0.7 mm (Shapeways minimum thickness) (Note, Blender will change that reading to 700 um don’t worry)…

Step 8: (Go to solid mode), Go to Edit Mode, SELECT the BOTTOM FACE, Hit “I” for INSET, that creates an inset that you can adjust the size of…

Step 9: Your ESCAPE HOLE (the Inset at the bottom face) has to be minimum 2 mm …You can make it bigger…(Say 4 mm)…

Step 10: If you are measuring your inset hole, use S to scale, Hit SHIFT S, SELECTION TO GRID (this will snap your inset hole to the nearest grid edge)

Step 11: With your Inset Hole (Escape Hole) Selected, the face, Hit X, then DELETE FACE…This makes a hole in the bottom of your Cube…

Step 12: The hole in the bottom of the cube is important, integral, because the cube should be hollow & the 3d printers need a hole for the middle stuff to be removed from…So you MUST have a hole in the bottom of your sculpture for it to be hollowed out!!! (Escape Hole it is called)…

Ok at this point you can EXPORT your file according to what Shapeways wants…File, Export, then choose the one you want…(OBJ, STL,COLLADA)…

Note: Shapeways has specific parameters of what they want from Blender…They also have a tutorial…Must read! Really…

3d print
Here is what your hollowed out cube looks like in Wireframe Mode in Blender…Notice the hole in the Bottom…This file is ready to print…

learning to Animate using Blender 3d software(free):Attaching Bones to Mesh Shapes(4)

So this is like the biggest lesson I learned today…

You create say a cylinder shape, 3d, in Blender…

Then you put a bunch of bones in it…A skeleton…

Now you want to attach the bones to the skin so that when you move a bone one way, the skin also moves…

 

This is how in the new 2.66a Blender version update…

In OBJECT MODE, you press SHIFT then right click on the cylinder & also on the bones…

THE ORDER IN WHICH YOU SELECT THE BONES & THE MESH IS REALLY CRUCIAL…

OK, SO YOU HAVE TO SELECT THE ARMATURE LAST TO MAKE IT THE PARENT!!!

Then you press CONTROL + P

A menu appears with the word Object at the top…From the drop down menu choose “with Automatic Weights”…

Choose that…Wait…

Tadaah…

Now when you go to POSE MODE you can move each bone, & the skin will follow…The shape…You can see my all day’s work big accomplishment in the video above…

Really…This took me all day long to figure out…Wow this is hard…

if you do try to learn animation using free Blender software, remember that each version is slightly different, so be careful about which tutorials you are watching…Things may be different now…

Sorry this is so technical…But if you feel like learning animation with me, this was the biggest step…

I think after this hump, so to speak, I may be alright…

Warning: I have now been able to do this, then not…Then again for some reason yes…Then no again…I don’t know why sometimes it works & sometimes it doesn’t…

AHA…http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Bones Ok I checked the Blender WIKI & here is the reason…

Aha…THE ORDER IN WHICH YOU SELECT THE BONES & THE MESH IS REALLY CRUCIAL…

OK, SO YOU HAVE TO SELECT THE ARMATURE LAST TO MAKE IT THE PARENT!!!

This is why it was sometimes working & sometimes not working…Aha…

I created this video with the YouTube Video Editor (http://www.youtube.com/editor)

So, once you know how to model a shape, a mesh, in Blender 2.66a, then you are going to want to put a skeleton inside, bones…So then you are going to learn how to put the bones in, this is called Rigging…(rhymes with Digging)…Ok, now you have bones inside a mesh shape…How do you get the Bones to make the shape move? Well, in 2.66a Blender 3d animation, I did this…1)Very important first step by the way…Choose the shape first, FIRST, by clicking SHIFT & right clicking the shape with your mouse…Now…CHOOSE the BONE ARMATURE SECOND or LAST if there are several shapes…The LAST thing selected is the PARENT…The order in which you pick your things is crucial…If you ignore this you will be confused & sad because it won’t work…Armature LAST makes the armature the PARENT…2)Ok, the picking was in OBJECT MODE by the way…Step 1…So the very next thing you do, is CLICK CONTROL + P …CONTROL Button & the Letter P…This will bring up a menu(the Parent menu)…In that menu, choose “With Automatic Weights”…Ok that is it…3)Now go into POSE mode…If you click a bone in your armature, then rotate it, the bone will move & it will also move the mesh shape at the same time…If the bone doesn’t grab the shape you didn’t select your armature last…The bones have to be the last thing you choose when choosing elements…Promise…Took a whole day to learn this lesson…A very hard day too…Once you know this you have power…This, for me, was the major hump(so to speak…) I am posting this because I know how hard it was for me to learn & understand…(p.s. I have only been studying Blender for a week now…But this makes all the early grief worthwhile…)

http://www.youtube.com/watch?v=BT_udwOw-jQ I forgot to mention this video of how to rig a straw…This one was actually THE ONE that helped me to grasp the concept of what rigging was about…(rigging is like putting bones inside an object, connecting the bones to the object, then being able to move the bones inside the object & the object will move its parts individually…Instead of moving the object as a giant 2d lump!